PRESS RELEASE
European Entertainment Group AB (publ) interim report January – June 2026
28 August 2026
QUARTER APRIL – JUNE 2026
•Total operating revenue was EUR 89.2 (91.0) million, a decrease of 2% Year on Year, +4% on a like-for-like basis (Including Netherlands and excluding the exited Germany)
•Online Gaming revenue increased by 5% (+13% LFL). Online Marketing revenue decreased by 57%. Game Development revenue decreased by 14%.
•Adjusted EBITDA decreased by 17% to EUR 22.3 (26.7) million, corresponding to a margin of 25% (29%).
•Loss for the period amounted to EUR 12.6 (16.9) million.
•Active customers increased by 9% to 384,945 (354,225), an all-time high.
•Net debt was EUR 562.6 (550.9) million.
THE PERIOD JANUARY – JUNE 2026
•Total operating revenue was EUR 173.7 (179.5) million, a decrease of 3% Year on Year, +2% on a like-for-like basis (Including Netherlands and excluding the exited Germany)
•Online Gaming revenue increased by 3%. Online Marketing revenue decreased by 52%. Game Development revenue decreased by 10%.
•Adjusted EBITDA decreased by 14% to EUR 44.1 (51.3) million, corresponding to a margin of 25% (29%).
•Loss for the period amounted to EUR 33.7 million (profit for the period EUR 2.4 million).
CEO comment
A mixed quarter, with clear areas of strength
Itai Frieberger, CEO, said: "This was a mixed quarter. Total operating revenue was EUR 89.2 (91.0) million and Adjusted EBITDA was EUR 22.3 (26.7) million at a 25% margin. Parts of the Group are performing strongly and accelerating; others require continued attention. Excluding Online Marketing, operating revenue and Adjusted EBITDA grew by approximately EUR 5.6 million and EUR 2.4 million year-on-year respectively. We understand what is driving performance in each business, and we are acting on it."
"Online Gaming delivered its strongest quarter to date," Frieberger continued. "Revenue grew 5% to EUR 68.6 (65.5) million, and 13% on a like-for-like basis excluding the exited German operations and including the Netherlands. Adjusted EBITDA rose 19% to EUR 17.8 (15.0) million at a 25.9% margin, with revenue up 11% sequentially. Deposits reached EUR 231.1 (229.3) million and active customers grew 9% to 384,945, an all-time high. The FIFA World Cup was a defining moment for our sportsbook, with all key metrics at record levels and 21,030 new depositing customers, ahead of both plan and Euro 2024. We completed the in-housing of our final third-party platform operations, and all brands now run on our own platform for casino and sportsbook."
On the Group’s ongoing market portfolio review, he said: "Our ongoing market portfolio review has cost reported revenue in the short term, principally through the German exit, and we regard that as the right trade: we concentrate capital where we can build durable positions. 77% of Group revenue and 82% within B2C is now locally regulated, rising above 90% on award of our Finnish licence ahead of the July 2027 opening."
"Highlight Games delivered a record quarter, with revenue up 8% to EUR 6.0 million and Adjusted EBITDA up 17% to EUR 3.3 million at a 55% margin, and Italian certification paves the way to in-house content provision worth approximately EUR 2.0 million of annualised EBITDA by 2028. Yggdrasil is in transition, with June its first positive EBITDA month of the year, and Game-in-a-Box has moved into commercial execution, with the first studio partner signed and two more in final stages."
"Online Marketing is where the work is. Revenue declined 57% to EUR 5.6 (13.0) million as ranking volatility and SEO and DMCA-related disruption weighed on traffic. We are not explaining this away. Traffic and rankings began recovering during the quarter — June delivered month-on-month growth of 8% in revenue and 32% in Adjusted EBITDA — and the completed restructuring has left a lower cost base that kept the segment Adjusted EBITDA positive throughout."
"We end the quarter owning more of our technology, earning more in regulated markets, carrying a lower cost base and holding clear opportunities in Finland, sportsbook, Italy and studio licensing," Frieberger concluded.
Presentation of the report
28th August 2026 at 12:00 CET, EEG invites analysts, investors and media to participate in the presentation of the report for the second quarter of 2026. The report will be presented by CEO Itai Frieberger and CFO Raffaele Amodio. The presentation will be held in English, followed by a Q&A session. Written questions can be asked via the webcast.
Link to participate in the webcast: https://events.teams.microsoft.com/event/c7ab1ddf-5f73-4b3a-befb-674cf6098b3b@65f6ff57-3a5b-4f22-9b8f-21a1f09225c9?source=copyLinkLegacyShareEventDialog
Alternatively, the webcast stream available via this link: https://europeanentertainmentgroup.com/investors-calendar/
For further information, please contact
Raffaele Amodio, CFO
raffaele.amodio@eeintressenter.com
About European Entertainment Group
European Entertainment Group is a diversified international entertainment group operating across three complementary business segments: Gaming (B2C), operating online casino and sportsbook under the ComeOn Group; Game Development (B2B), providing proprietary casino and virtual sports content through Yggdrasil and Highlight Games; and Online Marketing (B2B), an SEO-driven affiliate marketing platform operated through Game Lounge.
This information is information that European Entertainment Group AB (publ) is obliged to make public pursuant to the EU Market Abuse Regulation. The information was submitted for publication, through the agency of the contact person[s] set out above, at 9am CEST on 28th August 2026.