Quarter April - June 2026 (Q2 2025) |
The period January –June 2026 (2025) |
|
•Total operating revenue was EUR 89.2 (91.0) million, a decrease of 2%, (+4% on Including Netherlands and excluding the exited Germany) |
•Total operating revenue was EUR 173.7 (179.5) million, a decrease of 3%, (+2% Including Netherlands and excluding the exited Germany) |
|
•Online gaming revenue increased by 5%. Online marketing revenue decreased by 57%. Game development revenue decreased by 14%. |
•Online gaming revenue increased by 3%. Online marketing revenue decreased by 52%. Game development revenue decreased by 10%. |
|
•Adjusted EBITDA decreased by 17% to EUR 22.3 (26.7) million, corresponding to a margin of 25%(29%). |
•Adjusted EBITDA decreased by 14% to EUR 44.1 (51.3) million, corresponding to a margin of 25%(29%). |
|
•Loss for the period amounted to EUR 12.6 (16.9) million. |
•Loss for the period amounted to EUR 33.7 (profit for the period EUR 2.4) million. |
|
•Net debt was EUR 562.6 (550.9) million. |
•Net debt was EUR 562.6 (550.9) million. |
Key Data Summary of the second Quarter and the full year 2026
|
(EURm) |
|
Q2 2026 |
Q2 2025 |
%∆ |
Jan - June 2026 |
Jan - June 2025 |
%∆ |
Jan - Dec 25 |
|
|
Revenue |
86.0 |
91.0 |
-6% |
167.9 |
179.5 |
-6% |
357.4 |
||
|
Other Operating Revenue |
3.2 |
0.0 |
- |
5.8 |
0.0 |
- |
8.0 |
||
|
Total Operating Revenues |
89.2 |
91.0 |
-2% |
173.7 |
179.5 |
-3% |
365.4 |
||
|
EBITDA |
20.8 |
24.3 |
-14% |
39.9 |
49.2 |
-19% |
96.9 |
||
|
EBITDA Margin |
23% |
27% |
-13% |
23% |
27% |
-16% |
27% |
||
|
Adjusted EBITDA1) 2) |
22.3 |
26.7 |
-17% |
44.1 |
51.3 |
-14% |
108.2 |
||
|
Adjusted EBITDA Margin |
25% |
29% |
-15% |
25% |
29% |
-11% |
30% |
||
|
Loss for the Period |
(12.6) |
(16.9) |
-25% |
(33.7) |
2.4 |
-1518% |
1.6 |
||
|
Online Gaming Revenue |
68.6 |
65.5 |
5% |
130.7 |
127.2 |
3% |
262.8 |
||
|
Online Marketing Revenue |
5.6 |
13.0 |
-57% |
12.7 |
26.6 |
-52% |
44.9 |
||
|
Game Development Revenue |
12.6 |
14.6 |
-14% |
25.8 |
28.7 |
-10% |
55.3 |
||
|
Deposits |
231.1 |
229.3 |
1% |
448.1 |
430.4 |
4% |
889.5 |
||
|
Active Customers (no. of) |
384,945 |
354,225 |
9% |
737,375 |
683,786 |
8% |
762,100 |
||
|
Net Debt 2) |
562.6 |
550.9 |
2% |
562.6 |
550.9 |
2% |
554.3 |
||
|
Net Leverage |
5.6x |
5.0x |
12% |
5.6x |
5.0x |
12% |
5.1x |
||
1) Adjusted EBITDA excludes non-recurring expenses.
2) Comparative adjusted EBITDA has been revised to reflect additional pro forma adjustments identified during the period. Comparative net leverage has therefore also been updated.
The related reconciliations and definitions for the above key data summary are provided on pages 28 to 30 of this report.
Significant events during the quarter
Significant events after the end of the quarter
CEO comments
This was a mixed quarter. Operating Revenues was EUR 89.2 (91.0) million and Adjusted EBITDA EUR 22.3 (26.7) million at a 25% margin. Parts of the Group are performing strongly and accelerating; others require continued attention. Excluding Online Marketing, Operating Revenues and Adjusted EBITDA grew by EUR 5.6 million and EUR 2.4 million YoY respectively. We understand what is driving performance in each business, and we are acting on it.
Online Gaming delivered its strongest quarter to date. Revenue grew 5% to EUR 68.6 (65.5) million, and 13% on a like-for-like basis excluding the exited German operations and including the Netherlands. Adjusted EBITDA rose 19% to EUR 17.8 (15.0) million at a 25.9% margin, with revenue up 11% sequentially. Deposits reached EUR 231.1 (229.3) million and active customers grew 9% to 384,945, an all-time high. The FIFA World Cup was a defining moment for our sportsbook, with all key metrics at record levels and 21,030 new depositing customers, ahead of both plan and Euro 2024. Sportsbook was 17% of first-half revenue and we remain on track to double the vertical by 2029. We completed the in-housing of our final third-party platform operations, and all brands now run on our own platform for casino and sportsbook. ComeOn! Netherlands grew 22% sequentially following migration, generating annualised savings above EUR 1 million, with the Netherlands up 81% year-on-year in the quarter — evidence our platform and operating model deliver scale and margin even in a high-tax jurisdiction.
Our ongoing market portfolio review has cost reported revenue in the short term, principally through the German exit, and we regard that as the right trade: we concentrate capital where we can build durable positions. 77% of Group revenue and 82% within B2C is now locally regulated, rising above 90% on award of our Finnish licence ahead of the July 2027 opening.
Our Game Development businesses are at different points in their cycles, and both progressed during the quarter. Highlight Games delivered a record quarter, with revenue up 8% to EUR 6.0 million and Adjusted EBITDA up 17% to EUR 3.3 million at a 55% margin, and Italian certification paves the way to in-house content provision worth approximately EUR 2.0 million of annualised EBITDA by 2028. Yggdrasil is in transition, with June its first positive EBITDA month of the year, and Game-in-a-Box has moved into commercial execution — first studio partner signed, two more in final stages — operating at scale from the fourth quarter. Together the segment now has both current earnings and a credible growth path.
Online Marketing is where the work is. Revenue declined 57% to EUR 5.6 (13.0) million as ranking volatility and SEO and DMCA-related disruption weighed on traffic. We are not explaining this away. We know the cause, and we know the sequence in which it repairs: traffic recovers first, new depositing customers follow, and fixed fees follow those, because partners reprice placements only once delivered volumes prove consistent. Reported revenue therefore improves later than underlying performance. Traffic and rankings began recovering during the quarter, June delivered month-on-month growth of 8% in revenue and 32% in Adjusted EBITDA, and the completed restructuring has left a lower cost base that kept the segment Adjusted EBITDA positive throughout. Alongside technical remediation, we are shifting the model from static search-dependent sites toward community, membership and owned player relationships, supported by our AI Content Studio.
We end the quarter owning more of our technology, earning more in regulated markets, carrying a lower cost base and holding clear opportunities in Finland, sportsbook, Italy and studio licensing.
Operating Activities of the Group during the quarter
The Group continues executing a strategy centred on operational control, proprietary technology, expansion within regulated markets and long-term margin enhancement. The focus remains on sustainable growth, resilient cash generation and operational efficiency across all business segments.
A key strategic priority across the Group is the in-housing of critical technology and operational capabilities, particularly within sportsbook, content production and platform operations. This reduces reliance on third-party suppliers, strengthens product differentiation and improves margin control.
The Group is also continuing to expand its multi-brand and cross-sell strategy supported by localised market propositions designed to improve customer segmentation, retention and marketing efficiency.
Within content and affiliate operations, focus remains on scalable technology platforms, diversified monetisation models and AI-driven operating efficiencies intended to improve resilience and reduce structural dependency on legacy acquisition methods.
The Group continues prioritising future regulated market opportunities, with Finland representing one of the most strategically important long-term growth drivers ahead of the expected market opening in July 2027.
Collectively, these initiatives support:
Product and Technology Development
Product and technology capabilities remain central to the Group’s strategy and long-term competitive positioning.
The Group continues investing in proprietary platforms, in-house content development and data-driven operational capabilities designed to support scalability, margin improvement and product differentiation across regulated markets.
Within Game Development, Yggdrasil continued progressing the rollout of its proprietary Game-in-a-Box (“GIAB”) platform. GIAB is designed to accelerate game development cycles, materially reduce production costs and create additional scalable licensing opportunities for external studios.
Eight gameshave already launched successfully on GIAB with stable technical performance, and one of the titles launched is already ranking among the business’s strongest-performing releases.
The Group’s technology infrastructure includes:
The modular architecture enables efficient rollout of new products, brands and regulated market launches while supporting high transaction volumes and operational stability.
Management continues prioritising:
Second Quarter Review
Group operating segments
The Group operates through three complementary segments:
This diversified model provides multiple revenue streams, geographic spread across Europe, and operational resilience supported by proprietary technology and data capabilities.
Online Gaming
The Online Gaming segment remains the Group’s core earnings contributor, operating 18 brands across six European markets and Ontario with a strong focus on regulated jurisdictions.
The segment continued benefiting from:
The Group continues increasing its exposure to regulated markets, improving revenue quality, predictability and long-term sustainability.
The Group also successfully submitted its Finnish licence application in March-26 ahead of the expected market re-regulation effective 1 July 2027. Finland online gaming market represents a highly attractive long-term growth opportunity given the Group’s more than 15-year operating history, strong local brands and established customer relationships in the market.
Revenue of the Online Gaming segment during the quarter amounted to EUR 68.6 (65.5) million, an increase of 5% compared to the corresponding quarter in 2025 (+13% excluding the discontinued German market and including the Netherlands business).
Online Gaming Metrics
|
EUR (M) |
|
Q2 2026 |
Q2 2025 |
%∆ |
Jan - June 2026 |
Jan - June 2025 |
%∆ |
Jan - Dec 25 |
|
Online Gaming Revenue |
68.6 |
65.5 |
5% |
130.7 |
127.2 |
3% |
262.8 |
|
|
Online Gaming EBITDA |
17.2 |
14.2 |
21% |
31.9 |
29.5 |
8% |
66.5 |
|
|
Online Gaming EBITDA Margin |
25% |
22% |
16% |
24% |
23% |
5% |
25% |
|
|
Online Gaming Adjusted EBITDA |
17.8 |
15.0 |
19% |
33.6 |
28.3 |
19% |
67.8 |
|
|
Online Gaming Adjusted EBITDA Margin |
26% |
23% |
14% |
26% |
22% |
16% |
26% |
|
Online Gaming: Quarterly Revenue by Region (EURm)
Customer Activity
The player base remains highly recurring in nature, with the majority of deposits generated by returning customers.
Customer deposits during the quarter amounted to EUR 231.1 (229.3) million, an increase of 1%, while active customers increased by 9% to 384,945 (354,225).
Customer Deposit by Quarter (in EURm)
Active Customer by Quarter (in thousands)
Online Marketing
The Online Marketing segment continued to face operational headwinds during Q2 2026, as ranking volatility and continued SEO disruption weighed on traffic and conversion performance across parts of the portfolio. Performance nevertheless stabilised through the quarter, with June delivering month-on-month growth of 8% in revenue and 32% in Adjusted EBITDA — the first meaningful sequential improvement since the disruption began.
Fixed fees remained the most directly affected revenue line, as SEO and DMCA-related disruption constrained traffic visibility. Organic recurring revenue proved more resilient, supported by the recovery at Meneer Casino, which delivered its strongest monthly result since October 2025.
Management continued executing a broad strategic transformation programme focused on:
The restructuring programme was completed during the quarter and the resulting reduction in the fixed cost base is now visible in the results, with personnel costs materially below both budget and prior year. This allowed the segment to remain Adjusted EBITDA positive throughout the quarter despite the revenue shortfall.
The AI Content Studio progressed from development into internal rollout, with the platform used to publish its first live market content during the period, and security and compliance validation underway ahead of wider adoption. The Svea 2.0 CRM initiative advanced into user-facing functionality, with member profiles and tournaments moving into internal testing, alongside a refreshed brand identity and the appointment of a Head of Nordics to strengthen commercial leadership in the Group's largest market. Performance Marketing delivered a positive gross contribution in June across four live campaigns, with the UK campaign generating the strongest return.
Management believes the strategic shift toward CRM ownership, AI-driven content production and diversified acquisition channels will improve long-term resilience and reduce dependency on organic search traffic.
Revenue of the Online Marketing segment during the quarter were EUR 5.6 (13.0) million, a decrease of 57% compared to the same quarter in 2025.
Online Marketing Metrics
|
EUR (M) |
|
Q2 2026 |
Q2 2025 |
%∆ |
Jan - June 2026 |
Jan - June 2025 |
%∆ |
Jan - Dec 25 |
||||||
|
Online Marketing Revenue |
5.6 |
13.0 |
-57% |
12.7 |
26.6 |
-52% |
44.9 |
|||||||
|
Online Marketing EBITDA |
0.8 |
7.0 |
-88% |
2.3 |
13.7 |
-83% |
21.5 |
|||||||
|
Online Marketing EBITDA Margin |
15% |
54% |
-72% |
18% |
52% |
-65% |
48% |
|||||||
|
Online Marketing Adjusted EBITDA |
1.2 |
8.0 |
-85% |
4.3 |
15.7 |
-73% |
26.3 |
|||||||
|
Online Marketing Adjusted EBITDA Margin |
21% |
61% |
-65% |
33% |
59% |
-43% |
59% |
|||||||
Online Marketing: Quarterly Revenue by Region (EURm)
Game development
Performance within the Game Development segment during the quarter was characterised by two contrasting dynamics:
Highlight Games continued to deliver a strong performance, with Q2 revenue of EUR 6.0 million representing an increase of 8% compared to the same quarter in 2025. Q2 Adjusted EBITDA of EUR 3.3 million was also up 17% compared to the same quarter in 2025, corresponding to a margin of 55%, supported by a record performance in Italy where the business continue to take market share. Highlight Games' platform was officially certified in Italy during the quarter — a significant milestone — with the first LALIGA-branded channel launching in July and all operators transitioning onto the Group's platform over the next 6 to 8 months. The Group's latest forecast indicates the Italian platform switchover will add over EUR 2.0 million to EBITDA in 2028
Yggdrasil. Q2 reflected the transitional phase of the segment's platform strategy. Net revenue was broadly stable sequentially, and the quarter marked an inflection point, with June delivering the segment's first positive EBITDA month of the year.
The central strategic priority is Game-in-a-Box (GiaB), the Group's studio-enablement platform. GIAB moved from development into commercial execution during the quarter and is expected to be operating at scale from Q4 2026. The commercial pipeline is now converting: the first new studio partner contract was signed in Q2, two further partners are in final contract stages, and new onboarding tooling has entered testing ahead of wider rollout. Management's target is five active Masters partners, each delivering approximately one game per month, supporting a step-up in release cadence from Q4-26.
For the Group, GiaB is a shift toward a more scalable, capital-light model: faster launch cycles, lower production costs per title, higher long-term margins, and a new external licensing revenue stream that does not require proportionate investment to grow.
Revenue of the Game Development segment during the quarter were EUR 12.6 (14.6) million, a decrease of 14% compared to the same quarter in 2025.
Game Development Metrics
|
EUR (M) |
|
Q2 2026 |
Q2 2025 |
%∆ |
Jan - June 2026 |
Jan - June 2025 |
%∆ |
Jan - Dec 25 |
||||||
|
Game Development Revenue |
12.6 |
14.6 |
-14% |
25.8 |
28.7 |
-10% |
55.3 |
|||||||
|
Game Development EBITDA |
3.1 |
3.5 |
-9% |
6.2 |
6.6 |
-6% |
13.5 |
|||||||
|
Game Development EBITDA Margin |
25% |
24% |
5% |
24% |
23% |
5% |
24% |
|||||||
|
Game Development Adjusted EBITDA |
3.3 |
3.9 |
-16% |
6.5 |
7.7 |
-17% |
14.9 |
|||||||
|
Game Development Adjusted EBITDA Margin |
26% |
27% |
-3% |
25% |
27% |
-7% |
27% |
|||||||
Game Development: Quarterly Revenue by Region (mEUR)
Financial Development
Group Revenue
Quarter two total operating revenue amounted to EUR 89.2 (91.0) million, a decrease of 2%. During Q2 2026, EUR 86.0 (91.0) million of revenue originated from the gaming operations while the remaining EUR 3.2 (0.0) million pertained mainly to recharges of costs to associate companies Tulipa Ent Limited and Godwits Limited both licensed and operating in the Netherlands.
Total revenue from gaming operations (excluding other operating revenue) decreased by 6% and was EUR 86.0 (91.0) million, corresponding to 96% (100%) of the total Group revenue.Inter-segment revenue amounted to EUR 0.8 (2.1) million during the quarter. The two tables below show gaming revenue including inter-segment revenue.
Revenue including inter-segment revenue by Segment
|
|
Q2 2025 |
Q3 2025 |
Q4 2025 |
Q1 2026 |
Q2 2026 |
|
Online Gaming |
65.5 |
66.2 |
69.4 |
62.1 |
68.6 |
|
Online Marketing |
13.0 |
9.1 |
9.3 |
7.1 |
5.6 |
|
Game Development |
14.6 |
13.0 |
13.6 |
13.2 |
12.6 |
|
Gross Revenue from gaming operations |
93.1 |
88.3 |
92.3 |
82.4 |
86.8 |
Revenue including inter-segment revenue by Geographical Location
|
|
Q2 2025 |
Q3 2025 |
Q4 2025 |
Q1 2026 |
Q2 2026 |
|
Nordic region |
62.0 |
62.3 |
65.8 |
59.1 |
65.2 |
|
Europe (excluding Nordic region) |
15.6 |
14.4 |
15.1 |
12.0 |
10.7 |
|
Rest of the world |
15.5 |
11.6 |
11.4 |
11.3 |
10.9 |
|
Gross Revenue from gaming operations |
93.1 |
88.3 |
92.3 |
82.4 |
86.8 |
Other operating revenue
Other operating revenue comprises income arising from transactions between the Group and its associate companies, recognised in line with the Group’s accounting policies and relevant IFRS requirements.
These revenues typically relate to services provided, the use of proprietary technology, or other operational arrangements undertaken with associates in the ordinary course of business. All such transactions are carried out on an arm’s‑length basis. In accordance with IFRS, these amounts are not eliminated on consolidation to the extent that they involve associate companies rather than subsidiaries.
Other operating revenue amounted to EUR 3.2 (0.0) million, an increase of 100% composed of recharges of costs associated to associate companies.
Expenses
Cost of sales amounted to EUR 27.2 million (27.2) in the quarter, representing 31% of total revenue.
Gross profit amounted to EUR 62.0 million (63.8), corresponding to a gross margin of 70% (70%).
Total operating expenses were EUR 53.6 million (52.2), reflecting continued investment in growth initiatives and operational capabilities.
Marketing expenses totalled EUR 18.1 million (15.5), representing 20% (17%) of revenue, reflecting investment initiatives in Ontario, Denmark and launch of sixth brand in Sweden within the online gaming segment.
Personnel expenses amounted to EUR 15.6 million (16.9), a decrease of 8%, mainly driven by restructuring within the Online marketing segment. The average number of full-time employees during the quarter was 667 (719).
Other external expenses amounted to EUR 10.5 million (10.0), representing an increase of 5%, mainly driven by higher professional and operational support costs.
Capitalised development costs amounted to EUR 3.2 million (3.1), reflecting continued investment in product and technology development.
Other operating expenses amounted to EUR 0.2 million (0.2), remaining broadly unchanged compared to the same quarter in 2025.
Depreciation, amortisation and impairment amounted to EUR 9.2 million (9.6), representing a decrease of 4%.
Expenses as a percentage of total revenue
Operating Profit and Net Profit
Operating profit amounted to EUR 11.6 (14.7) million, a decrease of 21%.
Net financial expenses were at EUR 29.0 (32.2) million and primarily consist interest expenses, leasing interest expense and currency exchange differences.
Loss for the period was at EUR 12.6 (16.9) million, a decrease of 25%, mainly reflecting lower net financial expenses and a higher tax credit compared to the same quarter in 2025.
Financial Position
Cash and cash equivalents amounted to EUR 38.0 (45.1) million at the end of the period. Customer balances and reserves for accumulated jackpots amounted to EUR 15.6 (14.6) million. Regulatory requirements in gaming oblige the Group to reserve funds to meet customer balances and accumulated jackpot obligations. The Group reported EUR 15.6 (17.7) million in current receivables from payment service providers for unsettled customer deposits. The net debt of the Group amounted to EUR 562.6 (550.9) million at the end of the period.
Cash Flow
Cash flow from operating activities during the second quarter amounted to EUR 13.3 (19.8) million. This includes negative effect from changes in working capital of EUR 4.7 (positive effect of 1.4). Cash outflow from investing activities was EUR 4.4 (4.3) million, mainly consisting of acquisitions of intangible assets. Cash outflow from financing activities amounted to EUR 14.3 (3.5) million, mainly driven by interest payment and leases.
External Financing
At the end of the period the Group had external financing amounting to EUR 585.0 million (nominal), which consists of a bond. The bond matures on 29th September 2030. The bond bears interest at a floating rate determined as the 3‑month EURIBOR plus a fixed margin of 7.25%. Based on the prevailing 3‑month EURIBOR applicable for the period from 20 April 2026 to 20 July 2026 at approximately 2.238%, the resulting interest rate amounts to 9.488%, which is consistent with the current coupon for this bond as reported by market sources for this issue. Prevailing rates change based on the movements in the underlying EURIBOR benchmark.
The carrying amount of the bond recognised in the financial statements is measured at amortised cost, which reflects the deduction and subsequent amortisation of directly attributable transaction costs.
Equity
The Group’s equity was EUR -99.5 (-60.9) million as at the end of the period.
The movement in the translation reserve reflects the impact of the subsidiaries' functional currencies against the Group's presentation currency. This adjustment offsets unrealised exchange movements recognised in the Statement of Profit or Loss and Other Comprehensive Income on foreign currency assets and liabilities upon translation into the Group's presentation currency.
Risks
The Group’s operations are exposed to certain risks that could have an impact on the earnings or financial positions. The most significant risks are financial risks and market risks; these are described in more detail in the latest annual report.
Regulatory Update
European Entertainment Group (“EEG”) operates in a highly regulated industry, with gambling activities subject to national licensing regimes and ongoing regulatory oversight across multiple jurisdictions.
There is no unified EU-wide regulatory framework for online gaming; instead, each country governs its own licensing, taxation and compliance requirements. As a result, the Group must comply with diverse and evolving regulatory standards relating to:
Geographic Licensing Footprint
The Group maintains a comprehensive global licensing portfolio covering both B2C and B2B activities.
B2C Licenses (Selected Jurisdictions) |
B2B Supplier Licenses |
|
|
This licensing structure allows the Group to distribute gaming content and operate consumer-facing businesses across regulated jurisdictions.
Revenue from Regulated Markets
The Group has materially increased its exposure to locally regulated markets in recent years.
As of the latest period:
The strategic focus on regulated markets enhances:
For the B2C segment (ComeOn Group), the share of locally regulated revenues is even higher at 80% (82% including Netherlands), reflecting a deliberate de-risking strategy.
Regulatory Developments & Market Trends
Across Europe, there is a continued structural shift toward national licensing regimes. Key recent and upcoming developments include:
Sweden
The Group successfully secured renewed five-year Swedish licences, valid until October 2030, together with one additional licence supporting the launch of a sixth brand in the market (April-26), further advancing our multi-brand strategy.
Effective April 2026, Sweden introduced restrictions prohibiting gambling transactions financed through certain credit arrangements. Based on the Group’s current payment mix and customer behaviour, management expects the operational and financial impact to be minimal (less than 0.3% of card payments in Sweden).
Netherlands
The increase in gaming tax in the Netherlands became effective from January 2026 and is expected to negatively impact margins in the short term. Management continues implementing optimisation initiatives intended to mitigate the impact over time.
Finland
Finland’s transition from a monopoly structure toward a regulated licensing framework effective 1 July 2027 represents one of the Group’s most significant long-term growth opportunities.
During March-26, the Group successfully submitted its Finnish licence application. EEG has operated in the Finnish market for more than 15 years through well-established local brands and believes its existing market position, customer base and operational experience provide a strong foundation for future regulated growth.
Management expects the Finnish market over time to become comparable in size and profitability to the Group’s current Swedish Online Gaming operations.
Denmark
Proposed regulatory changes focus primarily on advertising restrictions and enhanced consumer protection measures. Based on the Group’s current operating model, management does not expect a material financial impact.
Ontario
Ontario plans to introduce a centralised self-exclusion system during 2026. Based on similar frameworks in other regulated markets, management expects limited operational impact.
Italy
The new Italian licensing framework is expected to accelerate market consolidation and strengthen barriers to entry. The Group’s exposure remains primarily within Game Development and Online Marketing.
UK
The UK increased Taxation in remote gaming from April 2026 onwards. EEG currently has no exposure to the UK within Online Gaming and only limited exposure within Game Development and Online Marketing.
Other information
Parent Company
The parent company, European Entertainment Group AB (publ), operates as a strategic holding company that provides overall direction, governance, and support to its portfolio businesses.
Revenue in the Parent Company for quarter amounted to SEK 1.2 (0.9) million and the net loss was of SEK 303.0 (350.3) million.
The parent company’s cash and cash equivalents amounted to SEK 1.1 (0.6) million at the end of the period.
Employees
As at the end of the period, EEG had 701 (719) employees of which 687 (702) are in full-time positions. The average number of full-time equivalents for the quarter was 667 (719).
Stockholm, August 28, 2026
Itai Frieberger
CEO
This interim report has not been subject to review by the Company’s auditor.
Consolidated Statement of Profit or Loss and Other Comprehensive Income
|
(EURm) |
Q2 2026 |
Q2 2025 |
Jan-June 2026 |
Jan-June 2025 |
Jan-Dec 2025 |
|
Revenue from gaming operations |
86.0 |
91.0 |
167.9 |
179.5 |
357.4 |
|
Other operating income |
3.2 |
0.0 |
5.8 |
0.0 |
8.0 |
|
Total Revenue |
89.2 |
91.0 |
173.7 |
179.5 |
365.4 |
|
Cost of sales |
(27.2) |
(27.2) |
(53.0) |
(54.1) |
(108.0) |
|
Gross Profit |
62.0 |
63.8 |
120.7 |
125.4 |
257.4 |
|
Marketing expenses |
(18.1) |
(15.5) |
(34.4) |
(30.2) |
(61.7) |
|
Personnel expenses |
(15.6) |
(16.9) |
(30.8) |
(33.0) |
(64.6) |
|
Other external expenses |
(10.5) |
(10.0) |
(21.1) |
(18.1) |
(44.2) |
|
Capitalised development costs |
3.2 |
3.1 |
5.7 |
6.2 |
11.9 |
|
Other operating expenses |
(0.2) |
(0.2) |
(0.2) |
(1.1) |
(1.9) |
|
Operating profit before depreciation, amortization and impairment (EBITDA) |
20.8 |
24.3 |
39.9 |
49.2 |
96.9 |
|
|
|
|
|
|
|
|
Depreciation/amortisation and impairment |
(9.2) |
(9.6) |
(18.5) |
(18.9) |
(38.6) |
|
Operating profit (EBIT) |
11.6 |
14.7 |
21.4 |
30.3 |
58.3 |
|
Financial income and expenses |
(29.0) |
(32.2) |
(59.4) |
(26.2) |
(55.4) |
|
Profit/(Loss) before tax |
(17.4) |
(17.5) |
(38.0) |
4.1 |
2.9 |
|
Tax expense |
4.8 |
0.6 |
4.3 |
(1.7) |
(1.3) |
|
Profit/(Loss) for the period |
(12.6) |
(16.9) |
(33.7) |
2.4 |
1.6 |
|
|
|
|
|
|
|
|
Attributable to: |
|||||
|
Parent company shareholder |
(15.0) |
(17.6) |
(36.2) |
0.4 |
(0.8) |
|
Non-controlling interests |
2.4 |
0.7 |
2.5 |
2.0 |
2.4 |
|
Other comprehensive income |
|
|
|
|
|
|
|
|
|
|
|
|
|
Items that may be reclassified to the income statement |
|
|
|
|
|
|
Foreign operations-foreign currency translation differences |
10.7 |
13.6 |
19.3 |
(21.3) |
(39.7) |
|
Total Other comprehensive income |
10.7 |
13.6 |
19.3 |
(21.3) |
(39.7) |
|
Total comprehensive income |
(1.9) |
(3.3) |
(14.4) |
(18.9) |
(38.1) |
|
Total comprehensive income attributable to: |
|||||
|
Parent company shareholder |
(4.0) |
(0.1) |
(16.3) |
(18.5) |
(41.8) |
|
Non-controlling interests |
2.1 |
(3.2) |
1.9 |
(0.4) |
3.7 |
|
Total comprehensive income |
(1.9) |
(3.3) |
(14.4) |
(18.9) |
(38.1) |
Consolidated Balance Sheet
|
(EURm) |
Jun/26 |
Jun/25 |
Dec/25 |
|
Assets |
|||
|
Intangible assets |
751.1 |
766.5 |
761.8 |
|
Property, plant and equipment |
5.7 |
6.3 |
5.4 |
|
Other non-current receivables |
2.5 |
1.8 |
7.7 |
|
Investment in associated companies |
0.0 |
0.9 |
0.0 |
|
Total non-current assets |
759.3 |
775.5 |
774.9 |
|
Tax receivable |
5.1 |
4.3 |
4.7 |
|
Accounts receivable |
13.6 |
15.9 |
11.2 |
|
Prepaid expenses and accrued income |
13.6 |
11.4 |
10.1 |
|
Other receivables |
17.0 |
20.7 |
19.4 |
|
Cash and cash equivalent |
38.0 |
45.1 |
47.3 |
|
Total current assets |
87.3 |
97.4 |
92.7 |
|
Total Assets |
846.6 |
872.9 |
867.6 |
|
Equity |
|
|
|
|
Equity attributable to Parent Company Shareholders |
(139.4) |
(99.8) |
(123.1) |
|
Non-controlling interest |
39.9 |
38.9 |
39.9 |
|
|
|
|
|
|
Total equity |
(99.5) |
(60.9) |
(83.2) |
|
Liabilities |
|||
|
Non-current lease liability |
0.0 |
0.4 |
0.0 |
|
Non-current interest-bearing liability |
576.5 |
568.2 |
575.5 |
|
Other non-current liabilities |
10.4 |
25.9 |
15.6 |
|
Deferred tax liabilities |
9.2 |
6.9 |
8.9 |
|
Non-current Liabilities |
596.1 |
601.4 |
600.0 |
|
Current interest-bearing liabilities |
249.3 |
231.6 |
245.1 |
|
Short-term lease liability |
3.3 |
3.3 |
2.6 |
|
Accounts payable |
17.0 |
16.4 |
16.6 |
|
Tax liabilities |
12.0 |
18.6 |
18.6 |
|
Other liabilities |
44.4 |
41.0 |
40.6 |
|
Accrued expenses and prepaid income |
24.0 |
21.5 |
27.3 |
|
Current Liabilities |
350.0 |
332.4 |
350.8 |
|
Total liabilities |
946.1 |
933.8 |
950.8 |
|
Total equity and liabilities |
846.6 |
872.9 |
867.6 |
Consolidated Statement of Cash Flows
|
(EURm) |
Q2 2026 |
Q2 2025 |
Jan-June 2026 |
Jan-June 2025 |
Jan-Dec 2025 |
|
Profit/loss before tax |
(17.4) |
(17.5) |
(38.0) |
4.1 |
2.9 |
|
Adjustments for non-cash items |
37.5 |
41.3 |
77.1 |
44.6 |
89.9 |
|
Tax refund/(paid) |
(2.1) |
(5.4) |
(2.0) |
(5.6) |
(4.4) |
|
Cash flow from operating activities before changes in working capital |
18.0 |
18.4 |
37.1 |
43.1 |
88.4 |
|
|
|
|
|
|
|
|
Changes in working capital |
(4.7) |
1.4 |
(6.3) |
(0.5) |
14.4 |
|
Cash flow from operating activities |
13.3 |
19.8 |
30.8 |
42.6 |
102.8 |
|
Acquisition of property, plant and equipment |
(0.2) |
(0.2) |
(0.4) |
(0.2) |
(1.4) |
|
Acquisition of intangible assets |
(4.2) |
(4.1) |
(8.4) |
(8.0) |
(20.9) |
|
Acquisition of subsidiaries/business, net liquid effect |
- |
- |
- |
- |
- |
|
Payments in relation to acquired subsidiaries/business in prior years |
- |
- |
- |
- |
(8.9) |
|
Cash flow from investing activities |
(4.4) |
(4.3) |
(8.8) |
(8.2) |
(31.2) |
|
Dividends paid to non-controlling interests |
- |
(1.8) |
- |
(2.2) |
(3.1) |
|
Repayment of loan |
- |
- |
- |
- |
(570.0) |
|
Loan proceeds |
- |
- |
- |
8.2 |
8.3 |
|
Interest payments |
(13.6) |
(0.9) |
(30.6) |
(29.4) |
(64.6) |
|
Proceeds from bond issue |
- |
- |
- |
- |
585.0 |
|
Bond issuance transaction costs |
- |
- |
- |
- |
(8.3) |
|
Lease payments |
(0.7) |
(0.8) |
(1.5) |
(1.6) |
(3.1) |
|
Cash flow from financing activities |
(14.3) |
(3.5) |
(32.1) |
(24.9) |
(55.8) |
|
Change in cash and cash equivalent |
(5.3) |
12.0 |
(10.1) |
9.4 |
15.8 |
|
|
|||||
|
Cash and cash equivalents at start of period |
41.4 |
33.9 |
47.3 |
34.9 |
34.9 |
|
Exchange rate differences |
1.9 |
(0.8) |
0.8 |
0.7 |
(3.4) |
|
Cash and cash equivalents at end of period |
38.0 |
45.1 |
38.0 |
45.1 |
47.3 |
Condensed Consolidated Statement of Changes in Equity
|
Equity attributable to Parent Company Shareholders |
||||||||
|
(EURm) |
Share Capital |
Other Contributed Capital |
Translation Reserve |
Retained Earnings |
Total |
Non-controlling interest (NCI) |
Total Equity |
|
|
Opening Equity 2025-01-01 |
0.5 |
154.9 |
51.3 |
(288.0) |
(81.3) |
39.3 |
(42.0) |
|
|
Total comprehensive income |
||||||||
|
Profit/loss for the year |
- |
- |
- |
(0.8) |
(0.8) |
2.4 |
1.6 |
|
|
Other comprehensive income |
- |
- |
(41.0) |
- |
(41.0) |
1.3 |
(39.7) |
|
|
Total comprehensive income |
- |
- |
(41.0) |
(0.8) |
(41.8) |
3.7 |
(38.1) |
|
|
Transactions with owners of the Company |
||||||||
|
Dividend issued |
- |
- |
- |
- |
- |
(3.1) |
(3.1) |
|
|
Total changes in participating interest in subsidiaries |
- |
- |
- |
- |
- |
(3.1) |
(3.1) |
|
|
Closing Equity 2025-12-31 |
0.5 |
154.9 |
10.3 |
(288.8) |
(123.1) |
39.9 |
(83.2) |
|
|
|
|
|
|
|
|
|
|
|
Condensed Consolidated Statement of Changes in Equity (continued)
|
Equity attributable to Parent Company Shareholders |
||||||||
|
(EURm) |
Share Capital |
Other Contributed Capital |
Translation Reserve |
Retained Earnings |
Total |
Non-controlling interest (NCI) |
Total Equity |
|
|
Opening Equity 2025-01-01 |
0.5 |
154.9 |
51.3 |
(288.0) |
(81.3) |
39.3 |
(42.0) |
|
|
Total Comprehensive income |
||||||||
|
Profit/loss for the year |
- |
- |
- |
0.4 |
0.4 |
2.0 |
2.4 |
|
|
Other comprehensive income |
- |
- |
(18.9) |
- |
(18.9) |
(2.4) |
(21.2) |
|
|
Total Comprehensive income |
- |
- |
(18.9) |
0.4 |
(18.5) |
(0.3) |
(18.9) |
|
|
Closing Equity 2025-06-30 |
0.5 |
154.9 |
32.5 |
(287.6) |
(99.8) |
38.9 |
(60.9) |
|
Condensed Consolidated Statement of Changes in Equity (continued)
|
Equity attributable to Parent Company Shareholders |
||||||||
|
(EURm) |
Share Capital |
Other Contributed Capital |
Translation Reserve |
Retained Earnings |
Total |
Non-controlling interest (NCI) |
Total Equity |
|
|
Opening Equity 2026-01-01 |
0.5 |
154.9 |
10.3 |
(288.8) |
(123.1) |
39.9 |
(83.2) |
|
|
Total comprehensive income |
||||||||
|
Profit/loss for the year |
- |
- |
- |
(36.2) |
(36.2) |
2.5 |
(33.7) |
|
|
Other comprehensive income |
- |
- |
19.9 |
- |
19.9 |
(0.6) |
19.3 |
|
|
Total comprehensive income |
- |
- |
19.9 |
(36.2) |
(16.3) |
1.9 |
(14.4) |
|
|
Transactions with owners of the Company |
||||||||
|
Dividend issued |
- |
- |
- |
- |
- |
(1.9) |
(1.9) |
|
|
Total changes in participating interest in subsidiaries |
- |
- |
- |
- |
- |
(1.9) |
(1.9) |
|
|
Closing Equity 2026-06-30 |
0.5 |
154.9 |
30.2 |
(325.0) |
(139.4) |
39.9 |
(99.5) |
|
Condensed Parent Company Income Statement and Other Comprehensive Income
|
(SEKm) |
Q2 2026 |
Q2 2025 |
Jan-June 2025 |
Jan-June 2026 |
Jan-Dec 2025 |
|
Net Sales |
1.2 |
0.9 |
2.3 |
1.5 |
2.9 |
|
Other external expenses |
(1.4) |
(2.2) |
(4.1) |
(3.9) |
(17.9) |
|
Operating loss |
(0.3) |
(1.3) |
(1.8) |
(2.4) |
(15.0) |
|
Financial income and expenses |
(302.7) |
(349.0) |
(613.7) |
(296.3) |
(182.4) |
|
Loss before tax |
(303.0) |
(350.3) |
(615.5) |
(298.7) |
(197.4) |
|
Tax expense |
- |
- |
- |
- |
- |
|
Loss for the period |
(303.0) |
(350.3) |
(615.5) |
(298.7) |
(197.4) |
Condensed Parent Company Balance Sheet
|
(SEKm) |
Jun-26 |
Jun-25 |
Dec-25 |
|
Assets |
|||
|
Participation in group companies |
9,054.8 |
9,054.8 |
9,054.8 |
|
Total non-current assets |
9,054.8 |
9,054.8 |
9,054.8 |
|
Receivables from group companies |
0.0 |
600.0 |
0.0 |
|
Other receivables |
3.1 |
1.4 |
1.3 |
|
Prepaid expenses and accrued income |
16.6 |
0.4 |
22.7 |
|
Cash and cash equivalent |
1.1 |
0.6 |
2.9 |
|
Total current assets |
20.8 |
602.4 |
26.9 |
|
Total Assets |
9,075.6 |
9,657.2 |
9,081.7 |
|
|
|
|
|
|
Equity |
|
|
|
|
Restricted equity |
5.1 |
5.1 |
5.1 |
|
Unrestricted equity |
(520.7) |
(6.5) |
94.7 |
|
Total equity |
(515.6) |
(1.4) |
99.8 |
|
Non-current interest-bearing liability |
6,395.7 |
6,333.6 |
6,227.9 |
|
Non-current Liabilities |
6,395.7 |
6,333.6 |
6,227.9 |
|
Current interest-bearing liability |
2,766.3 |
2,581.1 |
2,232.5 |
|
Accounts payable |
10.2 |
1.5 |
35.1 |
|
Liabilities to group companies |
405.7 |
741.4 |
53.1 |
|
Tax liabilities |
- |
- |
- |
|
Other liabilities |
0.2 |
0.1 |
0.0 |
|
Accrued expenses and prepaid income |
13.1 |
0.9 |
433.3 |
|
Current Liabilities |
3,195.5 |
3,325.0 |
2,754.0 |
|
Total equity and liabilities |
9,075.6 |
9,657.2 |
9,081.7 |
Revenue by Product
|
2026 |
2026 |
2025 |
2025 |
2025 |
2025 |
2024 |
2024 |
||||||||||||||||||||||
|
MEUR |
Q2 |
Q1 |
Q4 |
Q3 |
Q2 |
Q1 |
Q4 |
Q3 |
|||||||||||||||||||||
|
Revenue |
|
||||||||||||||||||||||||||||
|
Casino |
67.2 |
65.8 |
73.5 |
71.9 |
74.7 |
72.6 |
73.0 |
68.9 |
|||||||||||||||||||||
|
Sportsbook |
18.8 |
16.1 |
17.9 |
14.7 |
16.3 |
15.8 |
16.8 |
13.3 |
|||||||||||||||||||||
|
Total |
86.0 |
81.9 |
91.4 |
86.6 |
91.0 |
88.4 |
89.8 |
82.2 |
|||||||||||||||||||||
|
2026 |
2026 |
2025 |
2025 |
2025 |
2025 |
2024 |
2024 |
||||||||||||||||||||||
|
|
Q2 |
Q1 |
Q4 |
Q3 |
Q2 |
Q1 |
Q4 |
Q3 |
|||||||||||||||||||||
|
Share of total revenue (%) |
|
||||||||||||||||||||||||||||
|
Casino |
78% |
80% |
80% |
83% |
82% |
82% |
81% |
84% |
|||||||||||||||||||||
|
Sportsbook |
22% |
20% |
20% |
17% |
18% |
18% |
19% |
16% |
|||||||||||||||||||||
|
Total |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
100% |
|||||||||||||||||||||
The table above shows the Group’s consolidated revenue divided based on the type of product. Online gaming and Game Development segments are engaged in both casino and sportsbook whilst the Online Marketing segment is exclusively engaged in casino activities.
Notes to Financial Statements
Note 1. Accounting Principles
European Entertainment Group AB (publ) prepares its financial statements in accordance with the International Financial Reporting Standards (IFRS) as adopted by the European Union. The Group’s interim report has been prepared in accordance with IAS 34, Interim Financial Reporting. The accounting policies applied are consistent with those used in the 2025 annual report, except for the change in accounting policy described below.
Note 2. New standards and interpretations not yet adopted by the Group
IFRS 18 Presentation and Disclosure in Financial Statements is applicable for financial years beginning on or after 1 January 2027 and has been adopted by the EU. IFRS 18 will replace IAS 1 Presentation of Financial Statements and introduce new requirements aimed at enhancing comparability in financial performance reporting across similar companies and providing users with more relevant information and transparency. IFRS 18 introduces, among other things, new structural requirements for the statement of profit or loss and new disclosure requirements for certain performance measures. Although IFRS 18 will not affect the recognition or measurement of items in the financial statements, its impact on presentation and disclosures is expected to be significant, particularly in relation to the income statement and management‑defined performance measures. Management is currently assessing the exact implications of applying the new standard to the Group’s consolidated financial statements.
Note 3. Borrowings
On 30th September 2025, the Company issued a listed bond amounting to EUR 585.0 million under the framework of EUR 800 million. The bond matures on 29th September 2030 and bears interest at a floating rate equal to three‑month EURIBOR plus a fixed margin of 7.25%. The applicable interest rate varies in line with movements in the underlying EURIBOR benchmark.
The carrying amount of the corporate bond, which are accounted for as financial liabilities at amortised costs have no significant difference towards the fair value.
Note 4. Related Party Transactions
No significant related‑party transactions took place during the period that affected EEG’s financial position or performance. The nature and extent of transactions with related parties are consistent with those disclosed in the 2025 annual report.
Note 5. Seasonality
The EEG’s group operations are subject to seasonal fluctuations driven primarily by end‑user activity patterns. Historical data consistently shows a pronounced increase in user traffic during the first quarter of each year, a trend that aligns with a rise in the number of active customers and higher levels of customer deposits. These seasonal effects contribute to stronger operational performance toward year‑end, reflecting heightened engagement and transaction volumes during this period.
Consolidated Key Ratios
The company reports certain financial metrics in the interim report that are not defined under IFRS. These alternative measures are included because the company believes they offer valuable additional insight for both investors and management when assessing the company’s financial performance and overall position. However, since companies may calculate these metrics differently, they may not be directly comparable with those used by other organizations. Therefore, they should not be considered replacements for IFRS-defined measures. Unless otherwise indicated, the tables below contain metrics that are not defined according to IFRS. Definitions and explanations can also be found on the final page of the report.
|
Group, EUR millions |
Q2 2026 |
Q2 2025 |
Jan-June 2026 |
Jan-June 2025 |
Jan-Dec 2025 |
|
Net revenues |
86.0 |
91.0 |
167.9 |
179.5 |
357.4 |
|
Total Operating Revenue |
89.2 |
91.0 |
173.7 |
179.5 |
365.4 |
|
EBITDA |
20.8 |
24.3 |
39.9 |
49.2 |
96.9 |
|
EBITDA margin |
23% |
27% |
23% |
27% |
27% |
|
Adjusted EBITDA |
22.3 |
26.7 |
44.1 |
51.3 |
108.2 |
|
Adjusted EBITDA margin |
25% |
29% |
25% |
29% |
30% |
|
Operating profit |
11.6 |
14.7 |
21.4 |
30.3 |
58.3 |
|
Operating margin |
13% |
16% |
12% |
17% |
16% |
|
Net Profit |
-12.6 |
-16.9 |
-33.7 |
2.4 |
1.6 |
|
Profit margin |
-14% |
-19% |
-19% |
1% |
0% |
|
Cash and cash equivalents |
38.0 |
45.1 |
38.0 |
45.1 |
47.3 |
|
Full time employees at the end of period |
687 |
702 |
687 |
702 |
704 |
Reconciliation of selected key ratios not defined in accordance with IFRS
|
Group, EUR millions |
Q2 2026 |
Q2 2025 |
Jan-June 2026 |
Jan-June 2025 |
Jan-Dec 2025 |
|
|
|||||
|
Net Operating Revenues |
|||||
|
Total operating revenues |
89.2 |
91.0 |
173.7 |
179.5 |
365.4 |
|
Less other operating revenues |
(3.2) |
(0.0) |
(5.8) |
(0.0) |
(8.0) |
|
Net revenues |
86.0 |
91.0 |
167.9 |
179.5 |
357.4 |
|
Operating Expenses |
|
|
|
|
|
|
Marketing expenses |
(18.1) |
(15.5) |
(34.4) |
(30.2) |
(61.7) |
|
Personnel expenses |
(15.6) |
(16.9) |
(30.8) |
(33.0) |
(64.6) |
|
Other external expenses |
(10.5) |
(10.0) |
(21.1) |
(18.1) |
(44.2) |
|
Other operating expenses |
(0.2) |
(0.2) |
(0.2) |
(1.1) |
(1.9) |
|
Depreciation/amortization and impairment |
(9.2) |
(9.6) |
(18.5) |
(18.9) |
(38.6) |
|
Total operating expenses |
(53.6) |
(52.2) |
(105.0) |
(101.5) |
(211.0) |
|
EBITDA margin |
|||||
|
EBITDA |
20.8 |
24.3 |
39.9 |
49.2 |
96.9 |
|
Divided by total operating revenues |
89.2 |
91.0 |
173.7 |
179.5 |
365.4 |
|
EBITDA margin |
23% |
27% |
23% |
27% |
27% |
|
Operating margin |
|||||
|
Operating profit (EBIT) |
11.6 |
14.7 |
21.4 |
30.3 |
58.3 |
|
Divided by total Operating revenues |
89.2 |
91.0 |
173.7 |
179.5 |
365.4 |
|
Operating (EBIT) margin |
13% |
16% |
12% |
17% |
16% |
|
Profit margin |
|||||
|
Profit for the period |
(12.6) |
(16.9) |
(33.7) |
2.4 |
1.6 |
|
Divided by Total Operating revenues |
89.2 |
91.0 |
173.7 |
179.5 |
365.4 |
|
Profit margin |
-14% |
-19% |
-19% |
1% |
0% |
|
Adjusted EBITDA - Quality of earnings deep-dive (EURm) |
|||||
|
Reported EBITDA |
20.8 |
24.3 |
39.9 |
49.2 |
96.9 |
|
Start-up Losses |
0.6 |
1.0 |
1.5 |
1.4 |
2.2 |
|
Discontinued Operations |
0.0 |
0.4 |
0.1 |
0.7 |
1.0 |
|
Staff Cost Adjustment |
0.0 |
0.3 |
0.7 |
0.6 |
1.2 |
|
Other non-recurring costs |
0.7 |
0.5 |
1.5 |
(0.8) |
3.1 |
|
HQ non-recurring costs |
0.2 |
0.1 |
0.4 |
0.2 |
3.8 |
|
Total Adjustments |
1.5 |
2.4 |
4.2 |
2.1 |
11.3 |
|
Adjusted EBITDA |
22.3 |
26.7 |
44.1 |
51.3 |
108.2 |
|
Divided by Total Operating revenues |
89.2 |
91.0 |
173.7 |
179.5 |
365.4 |
|
Adjusted EBITDA margin |
25% |
29% |
25% |
29% |
30% |
Reconciliation of selected key ratios not defined in accordance with IFRS (continued)
|
Group, EUR millions |
Q2 2026 |
Q2 2025 |
Jan-June 2026 |
Jan-June 2025 |
Jan-Dec 2025 |
|
|
|||||
|
Reconciliation of adjustments of non-cash items |
|||||
|
Depreciation/amortisation and impairment |
9.2 |
9.6 |
18.5 |
18.9 |
38.6 |
|
Items within Other external expenses: |
|||||
|
Amortisation of bond |
0.5 |
- |
1.0 |
- |
0.7 |
|
Items within Financial income and expenses: |
|||||
|
Unrealised exchange rate differences |
6.8 |
12.0 |
15.7 |
(13.1) |
30.4 |
|
Movement in equity accounted associates |
0.0 |
(0.4) |
0.0 |
(0.7) |
0.2 |
|
Reversal of interest expense (internal) |
6.9 |
6.1 |
13.8 |
11.9 |
24.2 |
|
Reversal of interest expense (external) |
14.0 |
13.9 |
27.8 |
27.5 |
53.2 |
|
Reversal of interest income |
(0.0) |
(0.1) |
(0.0) |
(0.1) |
(0.1) |
|
Reversal of interest expense leasing liability |
0.0 |
- |
0.1 |
- |
- |
|
Other financial items |
0.1 |
0.0 |
0.2 |
0.0 |
3.6 |
|
Adjustments for non-cash items |
37.6 |
41.2 |
77.1 |
44.6 |
89.9 |
|
Reconciliation of profit after adjustments of non-cash items to EBITDA |
|||||
|
Profit/(Loss) before tax |
(17.4) |
(17.5) |
(38.0) |
4.1 |
2.9 |
|
Adjustments for non-cash items |
37.6 |
41.2 |
77.1 |
44.6 |
89.9 |
|
Profit after adjustments of non-cash items |
20.2 |
23.8 |
39.1 |
48.7 |
92.7 |
|
Reversal of expenses which are recorded above EBITDA that were adjusted for: |
|||||
|
Amortisation of bond included within other external expenses |
- |
- |
- |
- |
0.7 |
|
Items below EBITDA that were not adjusted: |
|||||
|
Realised expenses included within financial income and expenses |
0.7 |
0.6 |
0.8 |
0.5 |
0.3 |
|
Payment of earnout within financial income and expenses |
- |
- |
- |
- |
2.0 |
|
Other financial items (paid) within financial income and expenses |
- |
- |
- |
- |
1.0 |
|
Highlight prior period adjustment within financial income and expenses |
- |
- |
- |
- |
1.5 |
|
Reported EBITDA |
20.8 |
24.3 |
39.9 |
49.2 |
96.9 |
|
|
|||||
|
Reconciliation of Operating Segments Revenue to Group Revenue |
|||||
|
Online Gaming Revenue |
68.6 |
65.5 |
130.7 |
127.2 |
262.8 |
|
Marketing Revenue |
5.6 |
13.0 |
12.7 |
26.6 |
44.9 |
|
Game Development Revenue |
12.6 |
14.6 |
25.8 |
28.7 |
55.3 |
|
Total Operating Segments Revenue |
86.8 |
93.1 |
169.2 |
182.4 |
363.0 |
|
Less inter-segment revenue |
(0.8) |
(2.1) |
(1.4) |
(2.9) |
(5.6) |
|
Total Group Revenue |
86.0 |
91.0 |
167.9 |
179.5 |
357.4 |
1) In the comparative period and year interest expense leasing liability was within interest expense (external)
Reconciliation of selected key ratios not defined in accordance with IFRS (continued)
|
Group, EUR millions |
Q2 2026 |
Q2 2025 |
Jan-June 2026 |
Jan-June 2025 |
Jan-Dec 2025 |
|
|
|||||
|
Reconciliation of Operating Segments EBITDA to Group EBITDA |
|||||
|
Online Gaming EBITDA |
17.2 |
14.2 |
31.9 |
29.5 |
66.5 |
|
Marketing EBITDA |
0.8 |
7.0 |
2.3 |
13.7 |
21.5 |
|
Game Development EBITDA |
3.1 |
3.5 |
6.2 |
6.6 |
13.5 |
|
Total Operating Segments EBITDA |
21.2 |
24.7 |
40.5 |
49.8 |
101.5 |
|
HQ Costs |
(0.3) |
(0.3) |
(0.6) |
(0.6) |
(4.6) |
|
Total Group EBITDA |
20.8 |
24.3 |
39.9 |
49.2 |
96.9 |
|
Reconciliation of Operating Segments Adjusted EBITDA to Group Adjusted EBITDA |
|||||
|
Online Gaming Adjusted EBITDA |
17.8 |
15.0 |
33.6 |
28.3 |
67.8 |
|
Marketing Adjusted EBITDA |
1.2 |
8.0 |
4.3 |
15.7 |
26.3 |
|
Game Development Adjusted EBITDA |
3.3 |
3.9 |
6.5 |
7.7 |
14.9 |
|
Total Operating Segments Adjusted EBITDA |
22.3 |
26.9 |
44.3 |
51.7 |
109.0 |
|
HQ Adjusted Costs |
(0.0) |
(0.2) |
(0.2) |
(0.4) |
(0.8) |
|
Total Group Adjusted EBITDA |
22.3 |
26.7 |
44.1 |
51.3 |
108.2 |
Summary of Definitions
Active customers: Number of customers who have played on all gaming businesses of the group during the given, without any deposit requirement.
Adjusted EBITDA:EBITDA less other non-recurring expenses and other adjustments.
Adjusted EBITDA margin:Adjusted EBITDA as a percentage of total revenue.
B2B: Business-to-Business.
B2C: Business-to-Consumer.
Cash and cash equivalents:Cash and bank assets.
Current Interest‑bearing Liability:Shareholder loan classified as a current liability. It is considered a quasi‑equity instrument and is therefore excluded from Net Debt.
Deposits: Customers’ deposits to gaming accounts.
Discontinued Operations: Adjustments exclude businesses that have been closed or divested.
EBITDA:Income before financial items, taxes, depreciation and amortisation.
EBITDA margin:EBITDA as a percentage of total revenue.
EURIBOR: Euro Interbank Offered Rate.
Full time employees at the end of period:Number of employees on last month’s payroll.
HQ Non-recurring Costs: Covers exceptional and one-time costs for the holding companies.
Deposits Hold: Revenue as percentage of total customer deposits.
Lease Liabilities: Present value of future lease payments recognised under IFRS 16.
Net Debt:Total interest‑bearing liabilities (non‑current interest‑bearing liability, lease liabilities, financial liabilities and player liabilities) less cash and cash equivalents.
Net Leverage: Net Debt to Adjusted EBITDA.
Net Profit: Profit after tax and net financial items.
Net Revenue:Total operating revenues less other operating revenues.
Non‑current Interest‑bearing Liability: This comprises of the Group’s long‑term external borrowings. In the current year, this balance relates to a bond measured at amortised cost, while in the prior year it related to an external loan.
Operating expenses:Total costs excluding cost of sales and capitalised development costs and including depreciation/amortisation and impairment.
Operating income (EBIT):Income before financial items and taxes.
Operating margin (EBIT):Operating income as a percentage of total revenue.
Organic: Excluding effects from currency fluctuations, in relation to the comparable period, and contribution from acquired entities over the past 12 months.
Summary of Definitions (continued)
Other Non-recurring Costs:Cover exceptional and one-time costs of the group excluding the HQ related costs. This includes legal provisions, restructuring and redundancy payments, proforma run-rate savings, and more.
Profit margin:Income before taxes as a percentage of total revenue.
Revenue: Revenue from gaming business is reported after payment/payout of players’ winnings, less deductions for jackpot contributions, loyalty programs and bonuses and other operating income. License fees from B2B partners consists of invoiced revenue.
Staff Cost Adjustments:Proforma impact of workforce restructuring.
Start-up losses: Reflects ramp-up costs from launching new products and partnerships across the group.
Player Liabilities: Amounts owed to players based on unsettled balances and outstanding obligations.
Financial calendar
|
Q3 2026 |
30th November 2026 |
|
Q4 2026 |
25th February 2027 |
Presentation of the report
At 12:00 CET on 28th August 2026, EEG invites analysts and investors to participate in the presentation of the report for the second quarter of 2026. The report will be presented by CEO Itai Frieberger and CFO Raffaele Amodio. The presentation will be held in English, followed by a Q&A session. Participants are welcome to join via the webcast. Written questions can be asked via the webcast.
Link to participate in the webcast:
Contacts
Raffaele Amodio, CFO EEG
raffaele.amodio@eeintressenter.com
About EEG
European Entertainment Group is a leading pan-European, multi-brand gaming operator and provider of interactive entertainment, diversified across the entire gaming value chain and spanning both direct-to-consumer and business-to-business operations. The Group serves its customers and entertains millions of players every year.
The Group operates through three diversified business areas: Online Gaming, Game Development, and Online Marketing. The Online Gaming business area comprises online casino and sports betting. Game Development is a market-leading online game developer whose games are licensed to a range of gaming operators; its operations focus on developing innovative products for the casino and virtual sports gaming market, both online and land-based. Online Marketing operates within performance-based marketing, generating customer leads on the Internet, and is aimed primarily at online gaming operators, as well as other segments where the Group's expertise can strengthen both parties' businesses, while giving end-customers a stronger basis for their decisions.
Learn more about the Group on https://europeanentertainmentgroup.com/